Roll → Place → Earn
Buy dice with cash. Roll a die onto your block. The block determines your rarity pool. The character that lands gets placed on a pedestal and starts earning cash immediately — including while you are offline.
Updated 2026-06-23 · first 30 minutes · verified against 7 trackers + official Discord
First time inside the Roblox game? This Roll an Anime beginner guide covers everything you need in the first 30 minutes: claim all four active codes, fill your plot the right way, pick the block upgrade that pays off fastest, understand how mutations multiply your cash, and know the exact moment to trigger your first rebirth. No invented numbers — everything here is sourced from the official Discord and cross-checked against at least two public guides.
Completing these five tasks in order gives a new player the best possible starting position. Each step unlocks the next; skip one and you will spend extra rolls catching up.
Roll an Anime is an idle-gacha game. There is no combat, no boss fight, and no PvP. Every gain comes from one repeating cycle:
Buy dice with cash. Roll a die onto your block. The block determines your rarity pool. The character that lands gets placed on a pedestal and starts earning cash immediately — including while you are offline.
When your active block runs out of useful rolls, upgrade to the next block tier. When block upgrades stall, rebirth for a permanent multiplier. Each rebirth raises your ceiling for the next cycle.
Never leave a pedestal empty. An empty pedestal is lost cash from now until you next log in. A Common character is always better than blank space — it earns, it occupies the slot, and it can be replaced later.
The block you roll on determines the highest rarity you can pull. A starter block cannot give you a Godly. Upgrading your block is the cleanest, fastest way to break out of the Common and Rare zone.
New players often spend dice on the same block long after they should have upgraded. Use this table to decide when to upgrade instead of rolling more.
| Your situation | Right move | Why |
|---|---|---|
| Plot has at least one empty pedestal | Roll more dice on current block | Filling pedestals gives immediate passive income |
| Plot is full of Commons and you have cash to spare | Upgrade to the next block tier | Higher block = access to Rare and Super Rare, which earn more than Commons even before mutations |
| Plot has some Rares/Super Rares and a mid-tier block | Upgrade block before buying more dice | Each block tier unlocks a new rarity band; more rolls on an old block just gives more of the same |
| You have a code for double block stock (1MIL) | Redeem 1MIL, then use Auto Buy on the target block | Doubled stock window is perfect for stacking Auto Buy purchases on a rare block |
Source: cross-verified against block tier data (developer-posted drop chances) and community guides from RoroWiki and Pro Game Guides.
Mutations are random cash multipliers that attach to your characters. Since Update 1.6 (2026-05-10), one character can hold multiple mutations at once. A Common with the right mutation can out-earn a Godly with none.
| Mutation | Cash multiplier | Boost over base |
|---|---|---|
| Radiant | 1.92× | +92% |
| Aurora | 2.63× | +163% |
| Starborn | 3.93× | +293% |
| Crimson | 4.69× | +369% |
| Umbral | 5.40× | +440% |
| Anomaly | 5.70× | +470% |
| AdminAbuse | 6.89× | +589% |
Source: community mutation table pinned by staff in the official Discord #general channel (posted by vorce__, 2026-04-28). Author notes: "not testers but pretty confident on these numbers." Treat as community-tracked, not developer-verified.
The active event on a server can give every placed unit a chance to receive the event's mutation automatically. During an active event, your entire plot can pick up extra mutation stacks without you rolling a single die. Check the update log to see if an event is currently running.
Roll an Anime keeps generating cash while you are offline. Characters on pedestals earn even when you are away from the game. The exact offline cap is not officially disclosed, but every major guide confirms the system is active and worth using.
Rebirth is the long-game reset. You trade short-term progress for a permanent multiplier that applies to every future session. Done right, each rebirth makes the next one faster. Done too early, you wipe a half-built plot for a tiny gain.
Don't rebirth on impulse. Make sure your top pedestals are filled with at least mid-rarity units, otherwise you'll be re-rolling Commons after the reset.
Time your first rebirth to overlap with an active event (check the update log or Roblox game title) or right after redeeming a fresh code. Faster recovery means a faster second rebirth.
Spend the permanent multiplier on getting back to your previous block tier as fast as possible. Don't try to sit on the new rarity band before you have the cash flow to roll it more than once or twice.
One hard rule on rebirth: Characters you got from trading do not count toward rebirth progress. The developer confirmed this directly in the official Discord (2026-05-02): "you cannot rebirth with anime's that are acquired by trades. This is intentional for balancing."
Day one gets you set up. Days two through seven determine whether your account compounds or stalls. Follow this day-by-day plan to build momentum that carries through the first two weeks without getting stuck at a Common-tier plateau.
By the morning of day two, your overnight offline cash should be enough for the first paid block upgrade. Buy it immediately — do not spend the overnight pile on dice. The new block tier unlocks Rare and Super Rare pools. Roll enough dice on the new block to replace your weakest Commons with whatever lands. Even one Rare in a pedestal slot is a meaningful overnight income increase. End the day with the new block active and every pedestal still filled.
Your cash per second is now higher than day one thanks to the block upgrade and any Rares that landed. Do not rush the next block tier yet — the cost jump from the first upgrade to the second is significant. Spend this day rolling on the current block to replace remaining Commons with Rares. If you land a Super Rare, park it in your second-highest multiplier pedestal. Check every new unit for mutations before deciding where to place it.
With two nights of offline earnings and a mostly-Rare plot, your cash pile should approach the second block tier cost. If you are within reach, buy it. If not, wait one more overnight cycle — rushing a block upgrade with no dice left to roll on it wastes the upgrade. The second block tier (Devil–Magic band, 62%–70% stock chance) is where Epic rolls first become possible. This is a milestone — even one Epic changes your account trajectory.
By day five, some of your placed units likely have mutations you have not noticed. Go through every pedestal and check. A Radiant (1.92×) or Aurora (2.63×) on a Rare unit makes it worth more than a no-mutation Super Rare in many cases. Re-sort your pedestal priority: mutation tier first, rarity second. Move your best effective-output units to your highest multiplier pedestals. This single audit often reveals that your "best" unit is not in your best slot.
Check the update log for active or upcoming events. If an event is running, deploy your dice stockpile during the event window — every roll during a luck or mutation event has higher expected value. If no event is running, bank cash toward the next block tier and wait. Spending dice outside an event window is spending at face value; spending inside an event window is spending at buffed value.
End of week one. Your plot should be full, with at least half the pedestals holding Rare or better. Your block should be at least one tier above the starter. Cash flow is now self-sustaining. Run the pre-rebirth checklist from the rebirth guide: do you have at least mid-rarity units on all primary slots? Do you have dice stockpiled? Is an event running or starting soon? If two out of three are true, you are on track for a well-timed first rebirth in weeks 2–3.
This day-by-day path is cross-referenced against progression advice from Pro Game Guides (block upgrade priority), Try Hard Guides (code redemption timing), and RoroWiki (beginner guide structure). Adjust pacing to your play frequency — the principles hold regardless of how many sessions you play per day.
The single most common early-game mistake is spending cash on the wrong thing at the wrong time. This matrix tells you what to spend on in every situation you will encounter in the first two weeks.
| Your situation | Spend on | Do NOT spend on | Why |
|---|---|---|---|
| Empty pedestal slots exist | Dice on current block | Block upgrade, rebirth prep | Empty pedestals earn zero cash. Fill them first — the lost income from waiting is larger than any upgrade gain. |
| All pedestals filled, block is still starter tier | First block upgrade | More dice on starter block | More Commons from a starter block do not improve your plot. The upgrade unlocks Rare and Super Rare pools — a step change in average roll quality. |
| Block upgraded, some Rares landed, cash pile growing | Dice during event windows | Dice outside events, second block upgrade too early | Event-buffed rolls give more value per die. The second block upgrade costs significantly more — rushing it leaves no dice to roll on the new tier. |
| Mostly Rares/Super Rares, second block upgrade affordable | Second block upgrade | Dice on old block | Epic rolls become possible from the new block band. Rolling on the old block caps you below Epic — every roll on it is a missed Epic opportunity. |
| Active event running (luck or mutation) | Dice — all of them | Saving dice for later | Event windows are the highest-ROI moment to spend dice. The event buff applies to every roll. Dice saved through an event are dice spent at lower value later. |
| Active codes available (1MIL, STOCKLUCK1, STOCKQUANTITY1) | Redeem all codes immediately | Waiting to redeem | Codes grant timed buffs. Every hour you delay redeeming is an hour of buff you do not get back. Redeem at login, before spending a single die. |
| Overnight cash pile collected, no event running | Bank toward next block tier | Dice on current block | Offline cash spent on dice outside an event window underperforms. Bank it toward the permanent upgrade that raises your ceiling — the block tier. |
The underlying principle: permanent upgrades beat consumable spends, and buffed spends beat unbuffed spends. A block upgrade raises your ceiling permanently. An event window multiplies every die you spend. Combine both — upgrade blocks before events, spend dice during events — and every cash unit does more work.
In Roll an Anime, not all servers are equal. The server you join affects block stock availability, event activation, server luck windows, and whether the latest patch is live. Choosing the right server — and knowing when to leave a bad one — is a skill that compounds over your first two weeks.
The developer explicitly advises rejoining a fresh server if you do not see the latest features. From the Update 1 patch notes: "If you do not see Auto Buy in the shop, your server is old — rejoin a fresh server." Old servers may be running previous patch versions without the latest block stock table, pity system, or mutation stacking. After every major update, rejoin a new server to confirm you are on the current patch.
Server luck is a buff that boosts block stock drop chances for everyone on the server simultaneously. It lasts 15 minutes (as of Update 1.6). When you join a server and see the luck buff active, that is your signal to spend dice immediately — the buffed stock chances mean rarer blocks cycle in more often during the window. If you join and no luck buff is visible, play normally and wait for the next window to activate.
Block stock is per-server. On a crowded server, rare blocks get purchased faster by other players. On a quiet server, rare blocks stay in stock longer. For early-game players chasing specific block tiers, a quieter server can mean more time to accumulate cash before the target block is bought out. For late-game players with Auto Buy enabled, server population matters less — Auto Buy snipes stock automatically regardless.
Server-hop when: (1) a new update drops and you want the latest patch immediately, (2) the server luck window just ended and you want to try for a fresh one, (3) the server is so crowded that your target block tier is bought out before you can afford it, or (4) you suspect the server is bugged (missing features, stock not refreshing). Do not server-hop mid-session if you have an active code buff running — code buffs may be tied to the server instance.
Events in Roll an Anime are limited-time multipliers on everything you do. Missing an event in the early game costs more than missing one in the late game, because early-game resources are scarcer and each buffed roll has a larger relative impact. Here is how to never miss an event window in your first two weeks.
Most early-game mistakes in Roll an Anime are recoverable — the game's idle-cash system means time heals most resource errors. The key is knowing which mistakes need immediate correction and which just need patience.
| Mistake | Impact | Recovery | Time to recover |
|---|---|---|---|
| Spent all starting cash on dice instead of block upgrade | You have more Commons but the same low ceiling. No access to Rare or Super Rare pools. | Stop spending immediately. Let offline cash accumulate overnight. Buy the first block upgrade with the overnight pile. Do not spend a single additional die on the starter block. | 1 overnight cycle |
| Sold a mutated unit without checking the multiplier | Lost a unit that may have been earning 2×–7× its base rate. The slot now has a lower earner or is empty. | Fill the empty slot with whatever you have. Start checking mutations on every new roll before placement. The lost unit is gone — prevent the next one. | Varies — until a new unit with a comparable mutation lands |
| Logged out with empty pedestals | Lost an entire night of offline earnings from those slots. | Fill every pedestal before your next logout. One missed night of offline cash is recoverable — two or three in a row meaningfully delays your block upgrades. | 1–2 overnight cycles to catch up |
| Missed redeeming a code before it expired | Lost a free buff or unit. Some codes (like WELCOME) are account-once and cannot be recovered. | Check the codes page for currently active codes. Redeem everything active immediately. Bookmark the codes page and check it weekly — new codes drop around milestones and updates. | Permanent loss for expired codes; new codes replace them within days to weeks |
| Rebirthed too early with a Common-heavy plot | Reset progress for a small multiplier. Now climbing back from Commons with a slightly buffed rate. | Focus on filling pedestals and buying the first block upgrade as fast as possible — you have done this before, do it faster this time. The multiplier IS permanent and WILL compound. The mistake was timing, not the decision to rebirth. | 3–5 days to return to pre-rebirth strength, then the multiplier starts paying off |
Finish the in-game tutorial, then redeem all four active codes. WELCOME goes to the Free Reward NPC; 1MIL, STOCKLUCK1 and STOCKQUANTITY1 go to the bottom of the in-game store. After that, fill every pedestal with whatever characters you can roll before spending more on upgrades.
WELCOME redeems at the Free Reward NPC near the Upgrade stand in the Shops area — press E to open the Enter Code window. 1MIL, STOCKLUCK1 and STOCKQUANTITY1 all redeem via the code field at the bottom of the in-game store. Type every code in all capital letters — they are case-sensitive.
Yes — until you have a replacement ready. An empty pedestal earns zero cash. A Common earns passive income around the clock. Fill the slot first; upgrade it when a better character drops. Selling Commons too early is the most common new-player mistake in Roll an Anime.
Once your plot is full. If you have empty pedestal slots, keep rolling to fill them. Once the plot is full of Commons, upgrade the block — the jump to the next tier unlocks Rare and Super Rare rolls immediately, which is a bigger power spike than more rolls on the same old block.
They multiply how much cash a character earns — from 1.92× (Radiant) up to 6.89× (AdminAbuse). Since Update 1.6, a character can hold multiple mutations at once. During active events, every placed unit has a chance to gain an extra mutation without you doing anything. A mutation priority beats rarity in many setup decisions.
Yes. Characters on your plot generate cash even when you are logged out. The exact cap is not officially disclosed, but every guide confirms the system is active. Log out with every pedestal filled to maximise offline income.
Rebirth when block upgrades stall and every pedestal has at least a mid-rarity unit. Do not rebirth on day one with a half-empty plot — the permanent multiplier only compounds on a fully built setup. Rebirth requirements were lowered in Update 1.6 and Hotfix 2026-05-11, making the first rebirth easier than at launch.
Yes, in specific situations: when a new update drops and you want the latest patch, when the server luck window ends and you want a fresh one, or when the server is so crowded that your target block tier gets bought out before you can afford it. Do not server-hop mid-session with active code buffs running — they may be tied to the server instance.
The first block upgrade. A better block permanently raises your rarity ceiling and unlocks Rare/Super Rare pools. Dice on a starter block give more Commons — the upgrade gives you access to better characters. Once your plot is full, every cash unit should go toward the next block tier until you are out of the guaranteed-stock band.
Most early mistakes in Roll an Anime are recoverable because the idle-cash system generates resources passively. Spent cash on the wrong thing? Let offline earnings accumulate and redirect. Sold a good unit? The next roll will replace it. Missed a code? New codes drop regularly. The only truly costly mistake is logging out repeatedly with empty pedestals — that compounds lost income across multiple overnight cycles.
As of June 2026, Roll an Anime has six active codes. This is more than any tracker listed at game launch. New players who only know about WELCOME and 1MIL are leaving significant free buffs on the table. This section covers all six codes and the exact strategy for each during your first session.
The WELCOME code gives you a free Mufei (Luffy) unit. Mufei is the in-game localization of Monkey D. Luffy from One Piece — confirmed by GamesRadar (Jun 2026) as an Epic rarity character. This is significant: Epic is the fourth tier in the five-tier rarity system (Common → Rare → Super Rare → Epic → Godly). Starting with an Epic unit means your top pedestal earns dramatically more than any unit a new player would typically roll from the starter block.
Redeem at the Free Reward NPC near the Upgrade stand in the Shops area (press E). Complete the tutorial first or the NPC may be locked. Place Mufei on your highest-multiplier pedestal immediately.
1MIL doubles block stock for one hour. In practice: every block tier you own shows twice its normal count in the shop for 60 minutes. For a new player, this matters most when combined with Auto Buy (unlocked after 10 manual purchases per block). Without Auto Buy, you cannot manually catch all the doubled stock on rare-tier blocks within a one-hour window. Strategy: redeem 1MIL when you have (a) cash available, (b) Auto Buy enabled on at least one block tier, and (c) a server luck window is active or starting soon.
Redeem at the bottom of the in-game store (not the Free Reward NPC). Must be entered in all caps.
Both comeback codes from May 2026 are still active as of June 2026 — confirmed by RoCodes (Jun 13) and Try Hard Guides (Jun 8) despite originally being said to expire May 20. Redeem both codes at the same time at login: STOCKLUCK1 gives a 3-hour stock luck buff (rarer blocks appear more often in the shop rotation), and STOCKQUANTITY1 gives a 3-hour stock quantity boost (more copies of each block when it does appear). Both run for 3 hours from the moment you redeem them. Redeem at the bottom of the store, in the same session, one after the other.
RICHEST grants free rewards (unspecified reward details as of June 2026 — the specific payout has not been documented by any tracker). BELUGA grants a 2-hour cash boost (confirmed by Try Hard Guides, marked NEW in June 2026). BELUGA is most valuable during an active mutation event — your placed units earn mutation-boosted cash, which BELUGA then multiplies. RICHEST should be redeemed early in your session because reward-type codes help more at the start of a session than at the end. Both redeem at the bottom of the store.
Roll an Anime is built around a specific game loop that separates it from combat-based anime games like Anime Battle Arena or Anime Squadron. Understanding the genre helps you set the right expectations and avoid applying the wrong strategies from other games.
Roll an Anime is an idle gacha game — there is no combat, no PvP, and no boss mechanics. Every gain comes from one repeating loop: roll dice on a block, receive a character, place the character on a pedestal, collect passive cash. The characters are not deployed as fighters — they are placed as passive income sources. The game rewards strategic placement and offline compounding, not reflexes or combat skill. This means the game is genuinely playable in 5–10 minute sessions: log in, collect offline earnings, roll dice, upgrade blocks, log out. The compounding happens while you are away.
Anime Squadron is a turn-based strategy game where characters fight — placement matters for combat synergy. Defend Ur Base with Anime is a tower defense game where characters are deployed as defenders. Roll an Anime uses neither mechanic. The characters are purely passive earners — their stats are limited to rarity tier and mutation multiplier. There is no team composition, no active combat, and no trait synergy system (beyond the unconfirmed IP bonus community theory). If you are coming from combat anime games expecting tier lists based on ability sets, Roll an Anime tier lists are based on cash output multipliers (rarity × mutation), not skills or combos.
The anime IP element in Roll an Anime serves two purposes: (1) The characters are visually recognizable — rolling Mufei/Luffy from One Piece, a Naruto character, or a Dragon Ball character feels rewarding in a way that generic gacha units do not. (2) The franchise association creates the "collect" motivation that idle games need to keep players engaged. You are not just earning cash — you are building a roster of recognizable characters. The confirmed IP pool (One Piece confirmed, Naruto partial, Dragon Ball/Demon Slayer/JJK/MHA expected) covers the most widely recognized shōnen anime, maximizing the range of players who will recognize at least some of their characters.
The core loop (roll, place, earn, upgrade) is learnable in five minutes. The strategic depth — mutation stacking, block tier ladder, event timing, rebirth sequences, server luck windows, code stacking — takes weeks to optimize. This is intentional game design. The developer rlrblx has progressively added complexity layers (Auto Buy in Update 1, mutation stacking in Update 1.6, pity system in the Hotfix) that only matter once you have mastered the basics. A new player should focus on the first week plan above and not attempt to optimize mutation event timing until they have at least one block upgrade and a full plot of Rares.
Sources: Roll an Anime core mechanics from RoroWiki (rorowiki.com/roll-an-anime/) and the official Roblox game page (roblox.com/games/93999763241813/Roll-an-Anime). Genre comparisons with Anime Squadron (Pro Game Guides tier list) and Defend Ur Base with Anime (Pro Game Guides beginner guide). Developer patch notes from official Discord #update-logs.
The Roll an Anime community Discord and Reddit are full of the same questions from new players every week. This section answers the most common ones with direct answers — not hedged "it depends" responses — so you can make good decisions from day one.
| Question | Direct answer | Why |
|---|---|---|
| Is the WELCOME code still active? | Yes, as of 2026-06-23. | WELCOME has been active since game launch (2026-04-02) and appears on every tracker's current list. It is an evergreen launch code with no stated expiry. If it fails for you, check whether you have already claimed it on this account — it is one-per-account. |
| Is Mufei the same as Luffy? | Yes. Mufei is the in-game localization of Luffy (One Piece). | Confirmed by GamesRadar and Beebom (Jun 2026). The developer's original Discord post said "unlock Luffy" but the in-game unit is labeled Mufei. Both names refer to the same character. Epic rarity confirmed by GamesRadar (single source — a second confirmation is pending). |
| Should I sell my Common characters? | No, until you have a replacement. | Empty pedestals earn zero cash. A Common earns something every second, online and offline. Sell only when a new character is ready to replace it — never leave a pedestal empty overnight. |
| Are STOCKLUCK1 and STOCKQUANTITY1 expired? | No, still active as of June 2026. | RoCodes (Jun 13 2026) and Try Hard Guides (Jun 8 2026) both list them as active, despite the developer originally saying they would expire ~May 20. Redeem and test — if they fail, they have expired since June 13. |
| When should I upgrade my block? | As soon as your plot is full and you have the cash. | Once every pedestal has a character (even Commons), a block upgrade permanently raises your rarity ceiling. More rolls on the same block just give more Commons at the same ceiling. The block upgrade is always the right call when the plot is full and cash allows it. |
| Does this game earn cash offline? | Yes, always. | Confirmed by every guide source including RoroWiki, Try Hard Guides, and Pro Game Guides. Characters on your pedestals generate cash while you are logged out. The exact cap is not officially disclosed, but the feature is always active. |
| What anime characters are in Roll an Anime? | Confirmed: Mufei/Luffy (One Piece). Partial: Naruto. Expected: Dragon Ball, Demon Slayer, JJK, MHA. | Only characters with two independent source confirmations are listed as verified. The rest are genre-expectation predictions based on comparable Roblox anime games — not confirmed roster data. |
Check all four verified codes, expiry dates, and where to redeem each one.
Open codes →Rarity tiers, mutation interactions, and which anime IPs appear in the rolls.
View characters →All 33 block tiers with developer-posted drop chances. Know your rarity ceiling.
View blocks →Full multiplier table from Radiant (1.92×) to AdminAbuse (6.89×).
View mutations →When to reset, what carries over, and the developer's balance notes.
View rebirth →Maximise idle earnings and keep the passive income compounding.
View cash guide →